New media art duo SWEATSHOPPE aka Blake Shaw and Bruno Levy

Video painting is a technology the duo developed that allows them to create the illusion that they are painting videos onto walls with electronic paint rollers they built. It works through custom software that they wrote that tracks the position of the paint rollers and projects video wherever they choose to paint, allowing them to explore the relationship between video, mark making and architecture and create live video collages in real time.

WK #12: Generative


SweatShoppe 2013, viewed on 28 May 2013, accessed at <http://www.sweatshoppe.org/>.



The notion of haunology explores the idea of the “past inside the present” – this idea derived from Jacques Derrida. Derrida’s Specters of Marx suggests “we are haunted by the ghosts of the past, and in a sense the ghost of the futures”. In other words, the present exists only with the respect to the past.

Indubitably, new media and technologies even media devices change our experience or time. Here, fast developing technologies allow us to live in comfortable environment/circumstance such as archives, ubiquitous computer, etc. for an example, Google Glass is hauntological. With Glass, time is indeed out of joint, and what it is haunted by is the future. The future son who watches that childhood video, or the gathering of friends who witness that skydive, beers in hand congratulating. The anticipation of another viewing – because that is the logic of why record? – and yet a future viewing that will never happen (Haute Pop 2013).

Rushkoff argues that we no longer have a sense of a future, of goals, of direction at all. We have a completely new relationship to time; we live in an always-on “now,” where the priorities of this moment seem to be everything. I understand his argument that everything is changing so quickly and we strive for moment not to take away or impact on our decision. The advanced technologies influence and change our behaviors with a quick pace. Besides, it will change our memory and perception reflecting the future and tell us what is important in the moments we were not concentrating on when it happened.

Especially, my everyday life relies mainly on new technologies. For instance, I take a photo rather taking a note and record a video for the moments. Additionally, these photos and videos are manageable through iCloud or iTunes. It allows me to archive all the data therefore I do not have to remember the information, simply open archived files. It can also be restored anytime whereas I cannot restore my lost memories or bring back good memories. Yes, the introduction of new technologies makes my life much easier and smarter than ever before. Sometimes I write a blog post and upload my Facebook status, photos or check in features in order to record the moment such as what I dreamed and thought a year ago. These blog post and photos can remember exactly whether it was beautiful, romantic or a silly joke.

WK #11: Hauntology


Rushkoff, Douglas (2012) ‘Present Shock’, viewed on 23 May 2013, accessed at <http://www.rushkoff.com/present-shock/>.

Wikipedia, 2013, ‘Hauntology’, viewed on 23 May 2013, accessed at <http://en.wikipedia.org/wiki/Hauntology>.


Science, technology, innovation and media are correlated with all and these are creating ongoing transversals that are some of the main drivers of the social changes – but also media itself. Indeed, the emergence of new technologies has led significant and ongoing social changes in various industries and areas. Its influences highlight, notably the change of science and technology such as publishing, computing simulation, scientific research, etc.

Undoubtedly advancement of technology becomes one of main driver to change the way science, technology and innovation work. According to Nielson, he mentions ‘Open Science’ in his TED talk.

In general, the whole concept of open science is the movement to make scientific research, data and dissemination accessible to all levels of an inquiring society, amateur or professional. It also includes practices such as publishing open research, campaigning for open access, etc. indeed, as contemporary society has been changing, its science and innovation has changed accordingly. In ‘Reinventing Discovery’, Michael Nielsen states that the use of online tools to transform the way science is done. Additionally, he makes the case that networked science has the potential to dramatically speed up the rate of scientific discovery, not just in one field, but across all of science.


Further, its influence also brings/changes new open access whereas we could only access those major scholar journals such as Elsevier, Springer, Wiley, etc. In fact, these major publishers control and manage most of scientific researches and practices therefore researchers cannot help but purchasing journals from major publishers in order to access information – also publishing journals based on previous research practices and be a recognized research on this area. From this, open access becomes one of ideal against monopoly practices for distributing journals. Its aim is to publish and distribute more information and knowledge for free or low price, sharing scholarly journals for research based on fundraising.


“Madisch is referring to the scientific practice of only publishing successful studies in research journals. That means negative data, failed data and raw data often never get shared.” – Madisch told ReadWrite (Orsini 2013)

Its open access movement also influence on peer review system. It totally changes research practices and its journal distribution system (Kelly 2010). As a result, it led a positive outcome by creating website “Cost of Knowledge”, thus resulting withdrawal of Elsevier’s Resource Works Act. (Academic spring: how an angry maths blog sparked a scientific revolution).

I believe open access will allow other researchers to trawl through one another’s data, combining the results to answer new questions. An early experiment combining data on malaria is showing how powerful sharing can be. It opens a way to improve research method and practices and also stimulates the development of science by research of crowds as Pisani mentioned.

p.s. Big open data leads to citizen science



Jha, A 2012, ‘Academic spring: how an angry maths blog sparked a scientific revolution’, The Guardian, viewed on 16 Mat 2013, accessed at <http://www.guardian.co.uk/science/2012/apr/09/frustrated-blogpost-boycott-scientific-journals>.

Kelly, K (2010) ‘Evolving the Scientific Method: Technology is changing the way we conduct science’, The Scientist, viewed on 16 May 2013, accessed at  <http://www.the-scientist.com/article/display/57831/.>

Orsini, L 2013, ‘Bill Gates Backs “Open Science” Social Network ResearchGate In Push For Nobel Prize’, The Year of ReadWrite Social, viewed on 16 May 2013, accessed at <http://readwrite.com/2013/06/04/bill-gates-researchgate>.

Ray 2013, ‘Big open data leads to citizen science’, viewed on 16 May 2013, accessed at <http://silvertonconsulting.com/blog/2013/02/08/big-open-data-leads-to-citizen-science/>.

Wilbanks, John (2011) ‘On Science Publishing’, Seed, viewed on 16 May 2013, accessed at <http://seedmagazine.com/content/article/on_science_publishing>.

ARTS3091, week9

A large number of social organizations began to use new media technologies or social media such as Twitter, Facebook and YouTube to facilitate communications and encourage interaction between one and another user. Indeed, its significant changes in contemporary society could happen due to networking techniques. It became one of powerful/interactive tools to share their thoughts and opinions for ideal solution, even increasing user/audience participation and engagement. Additionally, it allows individuals to communicate and exchange information through the internet, namely social media as openness and anti-corruption tools for societies (Curtis 2011).

An example of GetUp in Australia explains how they could manage its campaign through the internet and encourage the community to take an active role in political decisions (GetUp! 2005). Indeed, GetUp! Action for Australia website, there is a little box where you can put your email address and get involved.

Furthermore, Andrew mentions Coalition of the Willing – this dynamic social organization aims to arouse people’s interest and concern about global climate change. It is a collaborative animated film and web-based event about an online war against global warming in a ‘post Copenhagen’ world. 24 artists from around the world using varied and eclectic film making techniques to increase awareness for seriousness of climate change. This film offers a response to the major problem of our time: how to galvanize and enlist the global public in the fight against global warming. This optimistic and principled film explores how we could use new Internet technologies to leverage the powers of activists, experts, and ordinary citizens in collaborative ventures to combat climate change. Through analyses of swarm activity and social revolution, ‘Coalition of the Willing’ makes a compelling case for the new online activism and explains how to hand the fight against global warming to the people (Ostrom 2010).

Moreover, new technologies enable us to access enormous information and provide any goods and services based on open source economies. It means opening access to the information and technology which enables a different economic system to be realized, one based on the integration of natural ecology, social ecology, and industrial ecology. This economic system is based on open access – based on widely accessible information and associated access to productive capital – distributed into the hands of an increased number of people such as open source software Linux, Firefox Wikipedia, etc (P2P Foundation 2009).

I agree if people concern more and participate actively enough in micropolitics to make the change that they really want for this world, doubtlessly everyone including me should engage ourselves in political activity in order for the improvement of “real” democracy. Besides, these social organizations heavily influence on the government to be more transparent and improve its effectiveness of decision making.

WK #9: Social Organization


Coalition of the Willing 2010, viewed on 9 May 2013, accessed at <http://coalitionofthewilling.org.uk/>.

‘Coalition of the Willing’, YouTube, viewed on 9 May 2013, accessed at <http://www.youtube.com/watch?v=OwSzDZnNjUk>.

Curtis, A 2011, ‘New Media of Mass Communication’ viewed on 9 May 2013, accessed at <http://www.uncp.edu/home/acurtis/NewMedia/NewMediaCommunicationTechnologies.html>.

GetUp! Action for Australia 2005, viewed on 9 May 2013, accessed at <http://www.getup.org.au>.

Ostrom, Elinor (2010) ‘A Multi-Scale Approach to Coping with Climate Change and Other Collective Action Problems’, Solutions: for a sustainable and desirable future 1(2)

ARTS3091, week8

Framing refers to a set of concepts and theoretical perspectives on how individuals and societies perceive, feel and sense the world – frameworks of perception/thinking/feeling. Further, Andrew mentions what we are likely to think, feel and do is all heavily framed by the media such as newspaper, television, online and even course outline as framing our thinking, feeling and doing. Indeed, this means of communication/mass media provides a certain frame to think and also heavily influences on our behaviors. For an example, online news displays certain or a framed news articles to read and I tend to believe what I have read from the articles. Sometimes, it is hard to think outside the box or consume outside of frames because it has already framed. Undoubtedly, media becomes much powerful and dominates its power yet this framing does not always work perfectly or all the time. as advancement of technologies influence on cultural/social change, a line that cuts across other line perhaps across entire fields – bringing the fields together in a way, creating fields as something else (Murphie 2006). It moves/connects dramatically across/through and blurs the boundaries between frames – framing and transversality are closely intertwined.

Transversality can be described as moves/connects, dramatically across/through between frames. Simply, it transforms and brings a certain frame together into a new or in an event. In particular, media, journalism and education are all heavily influenced by media’s powerful framings and transversals. Accordingly, much of media change and cultural/social change can be seen in these industries.

Here, music industry will explain an example for concept of transversality. Music listeners used to listen to the song by purchasing actual copy of music CD and DVD before when internet and apps penetrate. Whereas now, the emergence of new frame form of iTunes, Spotify and music sharing sties reframe the way that it crosses medium due to technological advances of music production. Indeed, music industry has changed due to the fact and has become more transversal as in making music and distributing. As transversality in music industry enables us to enjoy, there is raising issue of piracy on the other hand. Due to media technologies, anyone can download music easily through P2P sharing sites.

Some might say are industries aspects of society “dying” or are they more alive than before. I think it allows industry to be more alive yet there is still piracy issue but because of media technology, people can create/make music, distribute and share it through such SoundCloud. Additionally, media transversality also influences on journalism and education industries. Traditionally, we can only access news through newspaper, radio or television where now, digital version of journalism crosses different fields bring the fields together images, videos and text – transversals between newspaper and blogs/other sites. Similar to music industry, it causes the quality of news because professional “bloggers” are unlikely to concern with its facts and resources.

Education has become more technical and has given more opportunities of learning such as moodle, wordpress and online courses. Compared to traditional classroom and online courses, online media increases the interaction between students and teachers through video lecture or podcast, etc in general. I can also learn or pick up new things through YouTube and TED watching online education.

There is no such a one single media frame, all frame work together combining with different fields. Frames and transversality will always influence on shaping our thinking, feeling and doing accordingly.




Murphie, A 2006 ‘Editorial’, the Fibreculture Journal, viewed on , accessed at <http://nine.fibreculturejournal.org/>.

ARTS3091, week6

Data, it shapes and determines our pattern and behavior of lifestyle such as social relations, consumption, education, entertainment, etc (Quilty-Harper 2010). Indeed, it becomes more important than before and our life cannot be apart from the data. As the era of big data has come, user can simply gather and process his/her personal information with an advancement of technologies. Further, he/she even anyone can create all data e.g., words, images, etc. Andrew mentions all data is essentially something fairly definite that affects you, or via which you affect the world and this can include everyday “natural” things. For an example, this Youtube short video explains it well – basically, she takes a photo everyday around for 5.5 years and create all the images that she has it as a data.

Not only words and images but also netbank data can tell you how much money you spent last night even last week (Wolf 2010). Data is much closer to us than we think. For me, I use an application which reminds me how many days left until the event is coming e.g., exam or important day.

Furthermore, advanced technologies allow us to create the data using smartphone application, as well as gather it and finally distribute it. Diet program application called Evernote food is able to store all the information that you create such as what you have eaten (how many calories and intake you consume in order to help you to lose weight and try not to eat much). Additionally, Nike+ Running application is able to create the data how many kilometers you run and where you went through. Based on these data, you can change and figure it out what is the problem (Wolf 2010).

Moreover, the idea of self-tracking is not a new. Athletes use the data to improve their performance of all activities. Self-tracking is widely used because anytime and anywhere you can update your information with smart phone. In fact, self-tracking applications from iPhone or Android are becoming increasingly popular among people. For an example, you can share with other people to achieve your personal goal through SNS services such as Twitter and Facebook (Lehrer 2010).


Movie Moneyball, Auckland baseball team found excellent players based on data collection and analysis

This self-tracking program or application can be quantified with their physical and mental state. It also provides objective and accurate knowledge of the quantitative information about you. This accumulation of knowledge will provide insights about himself and his life where you cannot get from any book. These insights can be used to change themselves, even the not so obvious. Diagnose their own problems, and solutions that you can experiment with, rather than to follow blindly reading a book written by someone (Lehrer; Wolf 2010).


Sleep Time application, user can set the time and it will wake you up when your brain is awake therefore you can feel fresh and sleep well (this app can distinguish between REM sleep and non-REM sleep)

Here, big data is no longer created by experts rather it becomes more user-generated data. Anyone can create the data and analyze by themselves based on records. Importance of data changes and improves every day of our life.



Jung, U 2013, Sleep Time, digital image, viewed on 17 April 2013, accessed at <http://amethyqua.tistory.com/168>.

Moneyball 2011, Wikipedia, digital image of theatrical release poster, viewed on 17 April 2013, accessed at <http://en.wikipedia.org/wiki/Moneyball_(film)>.

Lehrer, J 2010, ‘Self-Tracking’, The Frontal Cortex, viewed on 17 April 2013, accessed at <http://scienceblogs.com/cortex/2010/05/03/self-tracking/>.

Quilty-Harper, C 2010, ‘10Ways data is changing how we live’, The Telegraph, viewed on 17 April 2013, accessed at <http://www.telegraph.co.uk/technology/7963311/10-ways-data-is-changing-how-we-live.html>.

‘She takes a photo everyday: 5.5 years’, YouTube, viewed on 17 April 2013, accessed at <http://www.youtube.com/watch?v=xgxxxKwlra8>.

Wolf, G 2010, ‘The Data-Drive Life’, The New York Times, viewed on 17 April 2013, accessed at <http://www.nytimes.com/2010/05/02/magazine/02self-measurement-t.html?pagewanted=1&_r=1>.

ARTS3091, week5 – Reality

An advancement of technologies introduces multiple and shifting realities and therefore it changes our personal experience at the meeting of perception, memory, habit, etc. Besides, introduction of the information age have been able to transform from analog-contents to digital-contents such as 3D games, computer and motion graphics, science fiction film, etc. Especially, the movie ‘Matrix’ explains a dystopian future in which reality as perceived by most humans is actually a simulated reality or cyberspace called ‘the Matrix’. It shows an example of realities between augmented reality and mixed reality. Additionally, augmented reality first comes from the movie ‘Minority Report’, where imagery is nonchalantly flung onto translucent screens via gloved gestures, and personalized advertorials bombard consumers – the main character can sense the presence of objects around him using augmented technologies (Breeze 2012).


Here, virtual reality transplants us into separate, isolated realities—that is, it replaces our sense of belonging within one sensory environment with that of another which applies to computer simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Augmented reality however, serves to enhance our experience of perception of reality when engaging with live (but heavily mediated) views of real-world (Wikipedia 2013).

As modern technologies have been developing, they also allow us to experience proprioception through technology device. According to Drell, she mentions how virtual reality and augmented reality are closely related to our lives. In addition, we are able to experience new reality world through mobile application. It combines virtual date into the physical real world by utilizing the iPhone 3GS or an Android phone’s compass, camera, and GPS system. Therefore, you can see things like the location of Twitter users and local restaurants in the physical world, even if they are miles away (Drell 2012). For an example, augmented technologies can be easily applied into our life – we can simply click sofa, desk or certain to decorate the house, comparing which color is better. Similarly, web social shopper is no longer visit actual store to buy, but rather simply click the mouse button and purchase items via online shopping sites (McMillan 2013).

Advanced media technologies enable us to experience and sense such memories, perceptions, sensation and thoughts and also it changes us adjust to social and cultural changes as well. Augmented Reality – as both a concept and an emergent technological field – has the potential to impact our future but how will it change the way we live?

The word for blog week #5: augmented


‘Augmented Reality’, Wikipedia, viewed on 10 April 2013, accessed at <http://en.wikipedia.org/wiki/Augmented_reality>.

Breeze, M 2012, ‘How augmented reality will change the way we live’, The Next Web, viewed on 10 April 2013, accessed at <http://thenextweb.com/insider/2012/08/25/how-augmented-reality-will-change-way-live/>.

Drell, L 2012, ‘7 Ways Augmented Reality Will Improve Your Life’, Mashable, viewed on 10 April 2013, accessed at <http://mashable.com/2012/12/19/augmented-reality-city/>.

McMillan, S 2013, ‘Augmented Reality – Seeing is Beliving’, Communication Arts, viewed on 10 April 2013, accessed at <http://www.commarts.com/Columns.aspx?pub=2840&pageid=1131>.

‘Tesco Homeplus Virtual Subway Store in South Korea’, YouTube, viewed on 10 April 2013, accessed at <http://www.youtube.com/watch?v=fGaVFRzTTP4>.

‘Virtual Reality’, Wikipedia, viewed on 10 April 2013, accessed at <http://en.wikipedia.org/wiki/Virtual_reality>.